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Environment Post-Processing

Group project inspired by a concept piece from Uncharted. Duties I was responsible for were designing and constructing the fountain, using 3Ds Max and ZBrush, constructing the ruins in the back of the scene, and adding post processing to give the scene an eerie mood. The fountain was textured using Substance Designer. Post-processing was done using Photoshop.
Group members:
Giang Tran -
Summer Duval -
Jimena Barcelo -
Mario Merino